Feb 07, 2007, 06:19 PM // 18:19
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#1
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Ascalonian Squire
Join Date: Feb 2007
Guild: Sky
Profession: R/Mo
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How much energy?
How much energy does your monk has? What equipment are you using to get that?
My monk has 41 energy and I feel that this is kind of low.
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Feb 07, 2007, 06:43 PM // 18:43
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#2
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Wilds Pathfinder
Join Date: Dec 2005
Location: Belgium
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I have 41-46, and it's plenty.
Monks who need 50-60 energy should try to learn some better energy management, I'd pick some extra armor over something I don't really need, anyday.
If you hardly have any energy problems, just get some extra hp/AL, it'll help out your survivability alot more than something you already have plenty of (though a high and low energy set would be recommendable if going to the PvP scene)
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Feb 07, 2007, 06:50 PM // 18:50
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#3
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Krytan Explorer
Join Date: Jul 2006
Location: Canada eh
Guild: looking for mature, luxon pvx guild
Profession: Mo/
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Quote:
Originally Posted by Saphatorael
I have 41-46, and it's plenty.
Monks who need 50-60 energy should try to learn some better energy management, I'd pick some extra armor over something I don't really need, anyday.
If you hardly have any energy problems, just get some extra hp/AL, it'll help out your survivability alot more than something you already have plenty of (though a high and low energy set would be recommendable if going to the PvP scene)
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Are you not using an offhand or something...cause 41 is extremley low energy.
I wear full health armor and have 50-54 depending on weapon setup. Prot is 50, and I beleive my healing base setup is 54. My high energy set runs in the mid 70s, while my low set high 20s.
Last edited by Wilhelm; Feb 07, 2007 at 07:44 PM // 19:44..
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Feb 07, 2007, 07:21 PM // 19:21
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#4
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Krytan Explorer
Join Date: Apr 2006
Location: sh*tvill england
Guild: tgc
Profession: Mo/
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my monk has 3 weapons set sit uses in PVE, totem axe + some green, that buffs healignb prayers( no idea why healing i use a zb protection :P) gives me 48 energy
borhns wand + same green, for directing heros/hencys ( only use this for the first second of a fight) gives me 43 energy
and the end of game staff form NF- gives me 55 energy. never need it all. i always go HP pover energy and armor
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Feb 07, 2007, 07:27 PM // 19:27
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#5
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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35 on the main set, 72 on the last emergency set?
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Feb 07, 2007, 07:31 PM // 19:31
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#6
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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I use a +12 energy focus with a +5 energy weapon, and switch to a -5 energy weapon with a shield for energy management/hiding.
That means 25 energy on the low set, 47/48 on the high. Don't use runes or armor to boost your energy, it's a waste.
I used to carry around a +15+12 energy focus and a +15 wand, but I've only had to use them a couple times in PvE. I don't think it's totally necessary.
Last edited by jesh; Feb 07, 2007 at 07:36 PM // 19:36..
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Feb 07, 2007, 07:33 PM // 19:33
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#7
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Forge Runner
Join Date: Apr 2005
Profession: Mo/Me
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My monks use 54 energy via Energy staffs, plus energy parts on everything but my chest (don't care about more armor except for on the chest since I get hit there the most, as far as my understanding goes, another poster can correct this if this is wrong) and 2 runes of attunement. Also put a hale staff head and staff wrapping of fortitude on there for more life instead of boosting the energy even higher past 54.
In my view more energy is always a huge benefit, even if one has great energy management skills.
Last edited by Navaros; Feb 07, 2007 at 07:37 PM // 19:37..
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Feb 07, 2007, 08:31 PM // 20:31
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#8
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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25->47->72, iirc. I stay in the low set as much as possible for the extra armor (and sometimes cripple reduction) and extra health, and swap up if needed.
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Feb 07, 2007, 09:35 PM // 21:35
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#9
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ǝuoʞoɯ
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28, 50
dotdotdot
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Feb 07, 2007, 10:16 PM // 22:16
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#10
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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In my no.1 slot I have wand and offhand that gives me about 52 +nrg.In my no 2 slot I have Kephpet's Refuge that give 47 nrg in my 3rd slot I have a totem axe geofor's bulwark shield and a totem axe that gives me 37 nrg and in my 4 slot I have nothing I just keep it that way for regen or rebirthing.I use to have high nrg but I found that to be a problem over time with regenerating it back so I looked getting less of it.It is not a great idea for a Monk to have a such large energy pool leave that for an Ele.
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Feb 08, 2007, 12:07 AM // 00:07
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#11
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No power in the verse
Join Date: Sep 2005
Location: San Francisco, CA
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Quote:
Originally Posted by Thom Bangalter
25->47->72, iirc. I stay in the low set as much as possible for the extra armor (and sometimes cripple reduction) and extra health, and swap up if needed.
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I use 25->35->47->72. I could probably get by without the 35 energy set, but I really prefer to have a +5 armor mod on my spear/axe/sword on my casters for arenas and HA (though this'll change for 8v8 HA) on a set with a reasonable amount of energy and that's what I use the 35 energy set for. The 47 energy set typically has a fortitude mod instead for additional anti-spike buffer, but in several matches I will pull in an enchanting mod weapon in that spot instead if I want a 10 second spirit bond or a longer aegis for HA.
Quote:
Originally Posted by aindrei
How much energy does your monk has? What equipment are you using to get that?
My monk has 41 energy and I feel that this is kind of low.
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It's not about the total energy, it's all about the skills you use to recover the energy (power drain, leech signet, etc.), conserve energy (signet of devotion, glyph of lesser energy), or reduce incoming damage so that you won't have to spend so much energy (dark escape, return, etc.). Your team can help on that last point by kiting and using skills to reduce incoming damage such as blind, ward, interrupts, etc.
In guild wars, energy use is a marathon and not a sprint. A larger energy buffer is only useful for deficit (time-indexed frontloaded) spending and to give you a larger pool for exhaustion spells. Given this, I avoid partying with any monks I see wearing tats, because that's a good sign that they don't know how to monk.
__________________
Team Arena Moderator
Said the joker to the thief.
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Feb 08, 2007, 02:01 AM // 02:01
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#12
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Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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it doesnt really matter that much, you really should never be hitting 0 anytime soon when youre monking... if you have efficient spells it shouldnt be that hard
PvE
i usually have around 55 energy
Spear of Fort/Ench/def
8-14 damage
+5 energy
+30 health
offhand = 12 energy
PvP
i usually have around 43
same spear
shield (vs slashing damage usually)
I do have an attunement rune though, there is nothing else to put there... you could have vitae but it doesnt really matter, i would take 2 energy over 10 health but its your decision
(sup DF, minor healing, minor prot, sup vigor, blank spot...)
Last edited by Trylo; Feb 08, 2007 at 02:07 AM // 02:07..
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Feb 08, 2007, 02:55 AM // 02:55
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#13
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Desert Nomad
Join Date: Nov 2005
Location: US
Profession: R/Mo
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24 on the low set (still on a Forgotten Fan focus), 41-43 (staff vs. wand + focus) on the normal set, 73 on the emergency swap.
In PvE I stick on the normal set, and go on the low set when I know the monsters use powerleak/eburn/esurge. In PvP I'm generally on the low set, for the extra armor.
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Feb 08, 2007, 08:57 AM // 08:57
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#14
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Frost Gate Guardian
Join Date: Nov 2006
Location: Warrior's Isle
Guild: Fat Kids Are Hard To Kid [Nap]
Profession: Mo/
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I run 25 on my low set, 48 regular and 70 something on my highset. With GoLE being awesome I rarely need to switch out of my low set
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Feb 08, 2007, 01:44 PM // 13:44
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#15
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Academy Page
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Full Survivor Insignia
3 Minor Runes: Divine Favor, Healing, Protection
1 Superior Vigor Rune
1 Vitae Rune
25 Energy | 640 Health - +30H/-5E Weapon, +10ALvsX +30H Shield | EDenial
35 Energy | 640 Health - +30H/+5E Weapon, +10ALvsX +30H Shield | Main
47 Energy | 610 Health - +Enchanting/+5E Weapon, +12E Efficiency Focus | Efficiency
62 Energy | 640 Health - +30H/+5E Weapon, +27E Energy Focus | Emergency
[opinion]
62 is better than 72 energy on the emergency set because you can actually live on 3 pips if you need to, as evidenced by pre-Veiling on a main set. Because of this, dying and resurrecting (via Res Sig) at 62 is more forgiving, since you can stay on that set with 16 energy (62 * .25) and immediately be effective upon res. In contrast, if you died on the emergency set at 72, you have little choice but to burn your 18 energy (72 * .25) at two pips or swap to your 47 at -7 energy ((72 * .25) - (72 - 47)) and swap back and forth for casts until you're back up to a sustainable energy level. 10 energy isn't really worth all that trouble.
[/opinion]
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Feb 09, 2007, 08:43 PM // 20:43
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#16
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Forge Runner
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Quote:
Originally Posted by Ensign
35 on the main set, 72 on the last emergency set?
Peace,
-CxE
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Basically what he said, exept sometimes I have 25 on the primary set.
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Feb 10, 2007, 01:51 AM // 01:51
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#17
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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I'll break out a 25 set if I'm being edenied, but I refuse to sit on that set otherwise - particularly when playing Zealous Benediction. You do need some wiggle room for burst casting, especially with ZB, and I was not happy with having to swap as often as I was to stabilize someone with RoF->ZB or equivilent. It's a small fraction of a second swapping that's totally unneccessary.
Of course if they're trying to edeny you you're going to be swapping anyway, so in goes the 25 set for the 35 set and swap 25 -> 47 to cast pretty much anything.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Feb 10, 2007, 02:52 AM // 02:52
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#18
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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Quote:
Originally Posted by primitiveworker
62 is better than 72 energy on the emergency set because you can actually live on 3 pips if you need to
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Actually, the main benefit of only running 62 energy on the emergency set is keeping a +30hp weapon. You should never die on your emergency set, and you should never be sitting on your emergency set. If either one is happening to you, you just need to get better at monking. Don't give yourself a crutch.
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Feb 10, 2007, 08:29 AM // 08:29
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#19
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There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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25/35 and 47
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Feb 10, 2007, 10:37 AM // 10:37
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#20
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Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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PvE usually 55. Could do with less, but with my main set I don't have to switch (it's an unconditional +5e axe and +12 DF focus) between builds.
This leaves out some possible HRT and HCT, but I don't want to depend on those.
I have a -5/-5 set for rebirth situations. And can use a +15 -1 set, but never felt the need to equip it.
I could work with 35e, even on my smiter build.
I don't want to switch armor (it's full + energy), but that's mainly because of the resources (15K kurzick).
When I buy new armor I probably settle for a different setup, I don't need the extra energy and extra armor/life is probably better.
41 energy should do just fine, just consider your skills and energy management.
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